These monstrous fey creatures were, at least at one point, not so different from common man. But their minds turned from magic to artificial augmentation. In the years after war campaigns against fey creatures, a group of tinkerers in the Feywilds saw fit to use … Continue reading Monsters of DnD: Cold Iron Corruptor
So, last night I got off my butt and saw Kubo and the Two Strings, an amazingly beautiful stop-motion animated film. It got my creative gears going in my head, and made me inspired to create a monster based off of two of the characters … Continue reading Monsters of DnD: Babch and Macha
As a fairly new GM and player, it’s understandable that I haven’t experienced my first character deaths until late. First it was one of my friend’s characters, Nyx the Wild Magic gnome Sorceress (we liked to call her the 420Mancer because we’re all a bunch … Continue reading Claws and Teeth: Character Death in Games
The silver bells wound in your hair shows that magic is indeed afoot but fleeting. You time with the fae folk has ended as quickly as it began, and you vaguely remember that they laughed and waved as you took your seperate paths. I wasn’t … Continue reading Onto New Horizons
People who know me in real life know that I largely play D&D 5e. After all, it’s still semi bright and shiny, with content being poured out at a reasonable rate. I largely enjoy it because there’s a great deal of flexibility that comes with it. While this isn’t for everyone’s gaming style, it lines up pretty well with the storyteller in my heart.
But where I feel like Wizards of the Coast greatly dropped the ball of quality is with a section in the later half of the Player’s Handbook (or as I like to call, the Bibe of 5e). It isn’t even for mandatory rules but an optional variant that can open the door possibly for character concepts usually unobtainable for classes. We’re talking about Feats.
Feats are something which, should your DM or GM allow, take the place of ability score increases at their respected levels. By taking these, a player gets abilities they may not have at the start. Want a Barbarian casting Eldritch Blast? Go for it! How about a Monk with a tower shield? The possibility are endless.
But while the options are nice and dandy, depending on your character not all of the feats would apply and benefit your PC. Case in point, my Summoner character Syrilith, a faerie dragonborn. She is a spellcaster who can forge pacts with others and bring them about to fight at her side. Now that she has reached level 4, the option of feats comes up but nothing really seems to work in her favor. The only thing that might work is the Linguist feat but most of that is useless. The only other one would be the feat that lets you have proficiency in three more skills of your choice.
So why is there such a lack of variety for feats? Most are for combat-oriented characters: Crossbow Expert, Moderately Armored, etc. Syrilith is not totally made for combat. She is made for investigating and being a pseudo-Bard, gathering information and putting it togood use. I know 5e is only in its infant stages (it’s barely three years old, if that), so more content by Wizards is undeniably on its slow way to us. But by a large margin, it seems they are too focused on battle and not the rest of what makes a successful canpaign. Sure, bashing heads in with an axe is satisfying butis a spellcaster really going to have a use for such a thing?
What I recommend? More non-combat feats that seem useful. A lot of the ones listed are so situational that it’s likely they will never be used by a player. And that’s a bit frustrating.
The pre-summer evening is balmy, the croaking of bullfrogs heard in the distance. Far beyond your line of sight, where trees tower above and around you like silhouetted giants. You curse at yourself for foolishly not bringing your lantern with you or one of your companions who can see in the night-time with relative ease. But you are lost all alone, with merely star and moon light to dimly illuminate your path.
The howls of wolves echoe loud and clear, as if sensing your growing ease and nervous nature. A single wolf you could outsmart. A pack was another thing completely, and you hoped that it was not a group of Death Dogs.
Fumbling with the ring around your left middle finger, you leap over a sapling which seems to have been ripped up and its roots exposed to the world. Something might have made it it’s home, or a grave for that matter.
A foot snags on a root, and you fall forwards. Your lips kiss the ground, dirt streaking your face. With all of this, you realize that it might have been better to just have stayed in that night but a wanderlust nature in you was screaming that evening, calling you to explore these wildernesses.
When you stand once more, you can see that a fine pink mist has started to blow inwards. There there used to be scattered fireflies are larger orbs of light which wink out and shift between purple, blue and yellow: they seem to become more numerous, and one moves right through your chest without is movement slowing down.
“Hullo, wayfarer?” A voice, not quite male nor female, somewhere in between, calls. “Yes yes, do watch your step. The stones do make traversing difficult.” But there was no one before you, and you make the decision to keep going onward.
Soon, the trees part for you, almost as if sentient. Finding yourself in a clearing where a great stone circle has been constructed, a monument even. A cacophony of people are gathered here, excitedly talking to one another or being mindful of their coin purses. One by one, they are ushered into the stone ring by a jovial Tiefling man (at least physically that is what he resembles. Curious, you wait amongst the people. Some have elven ears, others cloven hooves, and even multiple sets of wings. The dancing lights move in closer to you now.
Finally it is your turn, the half-demon eying you up in a vaguely sexual manner. “Come to see the Night Market, eh? Right this way, of course ser.”
Night Market? There is no market within five miles of this place. But before you have a split second to consider what he had just said, you and ten others are hassled into the dead center of the stone circle. The pink must thickens to the consistency of soup as your head becomes woozy. “And please don’t harass the vendors. The last thing you want is an angry Minotaur charging at you.”
A moment later, the sky above you is not black but stuck in shades of twilight. A sprawling city of tents and buildings give off a carnival atmosphere only enhanced by the scent of fried food. Those you were grouped with rush forth, making room for the next arrival. As you begin to walk as well, a pink-haired pixie whizzed past your face.
This place was betwixt realms, and the Fae were wily things. You internally made it your job to keep alert.
Even though it’s not a stretch for
what is usually my chosen to write for, it is something that there is a stark lack of for 5th Edition Dungeons and Dragons. The Monster Manual is plagued by abberants and monstrosities, with fey creatures being few and far between. That, or they are of a low Challenge Rating (a maximum of 3, in the case of the Green Hag) or creatures described as fey according to history are given different typings (both Banshee and Will-O-Wisp are classified as Undead).
As the carnival rolls into town for the month of June for the RPG Blog Carnival, it brings the strange beauty and dark delight of Faerie with it. What races shall adventurers see for themselves? Who will be willing to give quests? And a better question yet, what treasures are up for the taking should said quests be accepted? Oh, and don’t forget obsticles and traps to overcome: the fey are mischievous, after all.
What Exactly Is Going On?
It’s quite simple. For June, my blog is hosting the monthly RPG Blog Carnival, where participants write homebrew content in line with that month’s theme. You post a link up to the page where you have it uploaded to, and at the end of the month I create a master list of everything people have contributed. This month, it’s all about the Fae.
In the genre of fiction, there are iconic creatures who are recognized time and time again: ferocious dragons, majestic unicorns, and the like are all represented in the 5e Monster Manual. However, one that is missing completely is a beast that is one of my … Continue reading Monsters of D&D: The Phoenix