Monsters of D&D: The Sanderson Sisters

Hello, pixies and sprites!

I realize that I have been largely absent as of late and lax with content. But, Halloween/Samhain is quickly approaching and I am in a rather witchy mood.

As a kid and an adult today, one of my all-tine favorite seasonal films is still 1993’s ‘Hocus Pocus’ (if you’ve never watched the movie, shame on you!). I still get all giddy when I talk about it! And as such, you are in for a spooky good time when you encounter the Sanderson Sisters for yourselves!


Twist the bones and bend the back

Itch-it-a-cop-it-a-Mel-a-ka-mys-ti-ca

Trim him of his baby fat

Itch-it-a-cop-it-a-Mel-a-ka-mys-ti-ca

Give him fur black as black, just

 Like

 This!

Deep within the forests of Salem lies an abandoned hut, caution tape strewn across it’s door. For it is known that odd occurances have happened on the night we know as All Hallow’s Eve; Samhain, the Witches’ New Year; Halloween. Legend goes that a virgin who lights the Black Flame Candle that sits within summons an ancient evil from the sleepy town’s not-forgotten past.

Setting the Candle alight summons forth a trio of black magic practitioners, well known for their tendencies of stealing human life force specifically from children. The Sanderson Sisters, as they are known as, are responsible for the passing of many.

Quirky Coven: While their actions deem them foul, the Sandersons are not as angry or violent as other hags in existence. Unlike other covens, they have a familial attitude towards one another, despite the times where their coven leader, Winifred, constantly berates Sarah and Mary. They are not to be underestimated, however.

 

Winifred Sanderson- medium humanoid

Winifred.jpg

AC: 16

HP: 120

Move Speed:30 ft., fly 60 ft.

Strength: 13 (+1)

Dexterity: 17 (+4)

Constitution:11 (+2)

Intelligence: 20 (+5)

Wisdom: 14 (+2)

Charisma: 18 (+4)

Skills: Intimidation +9, Perception +6

Saving Throws: Intelligence +10, Dexterity +9

CR: 12


We Witches Three: Winifred Sanderson has advantage on ranged spell attacks when Sarah and Mary Sanderson are within 30 feet of her.

-Out of All the Witches, I’m the Worst!: Winiftred Sanderson has advantage on Intimidation skill checks, and effects which would cause her to have the Frightened status effect.

-I Put A Spell On You: Winifred casts a vile spell on one target she can see. The target must make a Wisdom saving throw against her spell save DC (17), or be frightened by her for one minute.

-Oh, Book!: As a bonus action, Winifred Sanderson calls out to her Hellish Tome which comes flying towards her. The Tome cannot be target by opportunity attacks in such a manner, and takes the fastest course to reach her. It can have it’s movement halved or negated, or a spell causing it to be grappled can keep it from moving.

When Winifred Sanderson has the book, her AC goes up by one, and she regains two spell slots of level three or lower. She must use an action to activate the effects, and they last until her next round. The Hellish Tome flies away from its mistress after the effects, and she cannot use this feat two turns in a row.

The Hellish Tome has an AC of 15, immunity to fire and cold damage, resistance to piercing, slashing and bludgeoning damage if weapons are not magical, and 71 hit points.

-Spellcasting: Winifred Sanderson has the following spells prepared.

At Will: Mage Hand, Detect Magic

1st Level (4 slots): Hex, Sleep, Ray of Enfeeblement, Magic Missile, Witch Bolt

2nd Level (3 Slots) Blindness/Deafness, Hold Person, Locate Object

3rd Level (2 slots): Lightning Bolt, Fear, Counterspell, Fly

4th Level (2 slots): Blight, Polymorph

5th Level (1 slot):  Dominate Person, Insect Plague

Actions

-Multiattack: Winifred Sanderson makes two Witchy Cackles or one Witchy Cackle and casting Hex.

-Witchy Cackle: Winifred Sanderson laughs maniacally, targeting two creatures who can hear her. They must make a DC 17 Intelligence saving throw, or take 5d8 damage and half on a success. In addition, they also suffer one of the following (Winifred Sanderson chooses when she makes the attack)

  • The target’s Speed is halved.
  • The target cannot make more then one Attack.
  • The target cannot come within 20 feet of Winifred Sanderson
  • Sarah and Mary Sanderson have advantage on their next saving throw.

The target of the Cackle can make the saving throw again when they are attacked. On a success, the effects end.

-Soul Siphon: Range 15 feet, one target. Damage: 6d4 damage, and  Winifred Sanderson regains hit points equal to that damage.

The damage increase by one d4 if the target is under the effects of a Witchy Cackle.


 

Sarah Sanderson- medium humanoid

sarah

 

AC: 15

HP: 130

Move Speed:30 ft., fly 60 ft.

Strength:10 (+0)

Dexterity: 18 (+4)

Constitution: 12 (+1)

Intelligence: 13 (+2)

Wisdom: 11 (+1)

Charisma: 20 (+5)

Skills: Intimidation +9, Perception +6

Saving Throws: Charisma +10, Dexterity +9

Damage Resistances: Fire; piercing, slashing and bludgeoning damage from non-magical weapons

CR: 10


-We Witches Three: Sarah Sanderson has advantage on ranged spell attacks when Winifred and Mary  Sanderson are within 30 feet of her

-Pretty Ditzy: Sarah Sanderson has advantage on Wisdom saving throws against being charmed.

Spellcasting: Sarah  Sanderson has the following spells prepared.

At Will: Mage Hand, Detect Magic

1st Level (3 slots): Sleep, Charm Person, Hex, Witchbolt

2nd Level (2 Slots): Alter Self, Suggestion, Locate Object

3rd Level (2 slots): Fear, Counterspell, Fly

4th Level (1 slot): Blight, Polymorph

Actions

-Multiattack: Sarah Sanderson makes two Witchy Cackle attacks.

-Witchy Cackle: Winifred Sanderson laughs maniacally, targeting two creatures who can hear her. They must make a DC 15 Intelligence saving throw, or take 4d8 damage and half on a success. In addition, they also suffer one of the following (Winifred Sanderson chooses when she makes the attack)

  • The target’s Speed is halved.
  • The target cannot make more then one Attack.
  • The target cannot come within 20 feet of Sarah Sanderson.
  • Winifred and Mary Sanderson have advantage on their next saving throw.

The target of the Cackle can make the saving throw again when they are attacked. On a success, the effects end.

-I’ll Take Thee Away: Sarah Sanderson can lure a target towards her, charmed. The target must make a DC Charisma saving throw 17 or be charmed. Usually, she lures them far astray from the rest of the group, where she casts debuffing spells upon them.

While under the effects of Sarah’s charm, her sisters have advantage on any non-damaging attack to that target. Sarah Sanderson may end the charm effect as a bonus action.

-Soul Siphon: Range 15 feet, one target. Damage: 4d4 damage, and Sarah Sanderson regains hit points equal to that damage.

The damage increases by one d4 if the target is already under effect of a Witchy Cackle.


 

Mary Sanderson- medium humanoid

mary-sanderson

AC: 15

HP: 139

Move Speed: 30 ft., fly 60 ft.

Strength: 15 (+2)

Dexterity: 14 (+2)

Constitution: 20 (+5)

Intelligence:12 (+1)

Wisdom: 11(+0)

Charisma: 10 (+0)

Saving Throws: Constitution +10, Dexterity +7

Damage Resistances: Fire; piercing, slashing and bludgeoning damage from non-magical weapons

CR: 11


 


We Witches Three: Mary Sanderson has advantage on ranged spell attacks when Winifred and Sarah Sanderson are within 30 feet of her.

-I Smell Children:Mary Sanderson has advantage on scent-based Perception rolls to sniff out children. Here, that is defined as a person who is 15 years old and younger.

-Robust: Mary Sanderson has advantage on Constitution saving throws and Strength saving throws against be grappled or pushed.

Spellcasting: Mary Sanderson has the following spells prepared.

At Will: Detect Magic, Goodberry

1st Level (3 slots): Mage Hand, Detect Magic

2nd Level (2 Slots) Locate Object,

3rd Level (2 slots): Lightning Bolt, Fear, Counterspell, Fly

4h Level (1 slot): Blight, Polymorph

Actions

-Multiattack: Mary Sanderson makes two Witchy Cackle attacks.

-Witchy Cackle: Mary Sanderson laughs maniacally, targeting two creatures who can hear her. They must make a DC 15 Intelligence saving throw, or take 4d8 damage and half on a success. In addition, they also suffer one of the following (Winifred Sanderson chooses when she makes the attack)

  • The target’s Speed is halved.
  • The target cannot make more then one Attack.
  • The target cannot come within 20 feet of Mary Sanderson
  • Winifred and Sarah Sanderson have advantage on their next saving throw.

The target of the Cackle can make the saving throw again when they are attacked. On a success, the effects end.

– Soul Siphon: Range 15 feet, one target. Damage: 4d4 damage, and  Mary Sanderson regains hit points equal to that damage.

The damage increase by another d4 if the target is already affected by a Witchy Cackle.


Hocus Pocus (1993) Belongs to the Walt Disney Company. Stats for the Sanderson Sisters’ conversion belong to Brynvalk at Pitfalls and Pixies. Dungeons and Dragons belongs to Wizards of the Coast, as do terms/spells/etc. of 5th Edition Dungeons and Dragons (D&D).

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