Monsters of D&D: Team RWBY

I admit, I’m letting my nerd flag fly even more then I usually do with this post. But after this latest season so far of the Rooster Teeth series ‘RWBY’, I have to admit that a lot of the show does seem like some of the crazy stuff that monsters and player characters alike can do in a challenging campaign session.

I’m partial to Weiss more then the rest of the all-female team, but dang, was the Ice Princess hard to create: with all of the versatility to her Semblance, it was a challenge to nail her abilities down. With that said, here are some kick-butt females to toss at your players: will they be allies or just another enemy to face in the tide of Grimm?

Note: this is after seeing what each character can do, based on the story chapters one through four.


 

Ruby Rose- Human Huntress

Image result for rwby ruby season 4 artwork

Armor Class: 15, 18 when Semblance is active

Hit Points: 75

Speed: 40 feet, 85 when Semblance is active

 

Strength: 13 (+2)

Dexterity: 20 (+5)

Constitution: 12 (+1)

Intelligence: 12 (+1)

Wisdom: 14 (+2)

Charisma: 13 (+2)

 

Saving Throws: Dexterity +8 , Wisdom +5 , Semblance Upkeep +8

Skills: Acrobatics +8,

Damage Resistances:

Senses: Passive Perception 14

Languages: Common

 

Semblance: Ruby Rose can activate her Semblance as a bonus action during her turn, choosing from one of the effects described below.

Red Like Roses (recharge 4-6): Ruby Rose may double her movement speed when active. Opportunity attacks to hit her have disadvantage during this time.

Leader of the Pack: Ruby Rose has advantage on attacks when her allies are within sight.

Grimm Scythe: Ruby Rose may make an additional attack with Crescent Rose, either in Shotgun form or Scythe form. This cannot be used to use an additional multi-attack, and must be a single Scythe or Shotgun attack.

When Ruby Rose is hit with an attack, have her make a Semblance Upkeep check (DC 13). On a hit, the Semblance ends. On a success, the Semblance is still active.

Actions

Multi-Attack: Ruby Rose may attack twice using Crescent Rose in scythe form, or three times in Shotgun form.

Crescent Rose, Scythe: melee weapon attack, +8 to hit, one target. On a hit: 3d8 slashing damage.

Crescent Rose, Shotgun: ranged weapon attack, +8 to hit, one target. On a hit: 4d4 piercing damage.

 


 

Weiss Schnee- Human HuntressWeiss by Koyorin

 

Armor Class: 13 (16 when Semblance is activated)

Hit Points: 60

Speed: 30 feet

 

Strength: 10 (+0)

Dexterity: 17 (+3)

Constitution: 11 (+1)

Intelligence: 19 (+4)

Wisdom: 13 (+2)

Charisma: 14 (+2)

 

Saving Throws: Intelligence +7 , Dexterity + 6 , Semblance Upkeep +7

Skills: Arcana +7,

Damage Resistances: Cold

Senses: Passive Perception 13

Languages: Common

 

Semblance: Weiss Schnee can activate her Semblance as a bonus action during her turn, choosing from one of the effects described below.

Royal Test (recharge 6): Weiss can summon the Black Knight, which rolls Initiative once bought to combat. The Black Knight has the stats of a Helmed Horror, that can be found in the Monster Manual.

The Black Knight is immune to the following spells: magic missile, cone of cold, lightning bolt

Always Cold: Any enemy who hits Weiss with a melee attack is dealt 2d6 cold damage.

Glyph of Defense: Weiss summons a Glyph to deter attackers from hitting. As a reaction to being hit by a ranged or melee attack, the enemy has disadvantage on the hit and must take the lower score.

When Weiss Schnee is hit with an attack, have her make a Semblance Upkeep check (DC 13). On a hit, the Semblance ends. On a success, the Semblance is still active.

 

Actions

Multi-Attack: Weiss Schnee can attack two times with Myrtenaster, and makes one Glyph Manipulation selection.

Myrtenaster: melee weapon attack, +7 to hit, one target. On a hit: 3d8 piercing damage, along with 2d4 fire, cold, necrotic or lightning damage. Weiss Schnee makes this decision when the attack hits.

Glyph Manipulation: Weiss conjures up a Glyph which can be used for a myriad of effects. Weiss chooses which effect she would like to use with the Glyph.

Force Ring: One target. A black Glyph is summoned forth, seeping with force energy. Target makes a DC Dexterity saving throw 16. On a failure, they take 2d10 force damage and must make an additional Strength saving throw 16. On a failure, the target is then grappled and can make the saving throw again at the end of their turn. Force Ring Glyphs hit said target automatically.

Bounce/Land: One creature. A ring of energy launches targets up into the air, making attacking them easier while providing confusion for the enemy. The creature must make a Dexterity saving throw 16 or be launched into the air 30 feet.

An ally, once a target is launched this way, can rocket up and make an attack with advantage as the enemy begins to plummet downward.

An enemy who is falling, when they hit the ground, then must make a Dexterity saving throw 15. On a failed save, they take 3d10 force damage from the fall and half as much on a success.

Weiss can also use this to create a solid platform for herself and allies to stand on, by manipulating the energy of the Glyph.


 

Yang Xiao Long- Human Huntress

Armor Class: 16 (19 when Semblance is activated)

Hit Points: 80

Speed: 30 feet

 

Strength: 20 (+5)

Dexterity: 13 (+2)

Constitution: 18 (+4)

Intelligence: 10 (+0)

Wisdom: 11 (+1)

Charisma: 13 (+2)

 

Saving Throws: Strength +7 , Constitution +7 , Semblance Upkeep +7

Skills: Athletics +7,

Damage Resistances: Piercing, slashing and bludgeoning damage, as well as force when Semblance is active

Senses: Passive Perception 14

Languages: Common

 

Semblance: Yang Xiao Long can activate her Semblance as a bonus action during her turn, choosing from one of the effects described below. Her Armor Class also increases when her Semblance is activated, and she has resistances mentioned above.

Yellow Beauty Burns: Yang’s attacks do an additional 2d8 fire damage on top of the existing damage being done. The attacks count as magical fire damage, for the sake of breaking resistances.

Resilient: Yang Xiao Long has advantage on Strength saving throws, as well as advantage on Grapple checks made against other enemies or breaking loose of them.

Big Sister’s Strength (recharge 5-6): When Yang Xiao Long’s Semblance is active, the damage of Ember Celica is increased by 2d6. She also has advantage on Strength saving throws, and Grapple checks (on both the receiving and giving ends).

When Yang Xiao Long is hit with an attack, have her make a Semblance Upkeep check (DC 13). On a hit, the Semblance ends. On a success, the Semblance is still active.

 

Actions

Multi-attack: Yang Xiao Long attacks three times with Ember Celica.

Ember Celica: melee weapon, one target, +8 to hit. Damage: 2d10+5 force damage.

I Burn (recharge 5-6): burst effect, centered on Yang. Reach 30 feet. Yang uses her anger to make a fiery inferno burst forth from her. Have all targets within 30 feet of her make a Dexterity saving throw 17. On a failure, they take 3d6 fire damage and are knocked prone. On a success, they take half of the damage and are not knocked prone.

If Yang Xiao Long’s Semblance is activated, the saving throw increases to 19, and the damage increased to 4d6 total.



 

Blake Belladonna- Faunus Huntress

Armor Class: 14, 18 when Semblance is active

Hit Points: 70

Speed: 35 feet

 

Strength: 13 (+2)

Dexterity: 19 (+4)

Constitution: 11 (+1)

Intelligence: 10 (+0)

Wisdom: 18 (+3)

Charisma: 10 (+0)

 

Saving Throws: Dexterity +7 , Wisdom +6 , Semblance Upkeep +7

Skills: Perception +7, Acrobatics +8, Animal Handling +6

Damage Resistances:

Senses: Passive Perception 16, darkvision 30 feet

Languages: Common, Faunus

 

Semblance: Blake Belladonna can activate her Semblance as a bonus action during her turn, choosing from one of the effects described below. Blake may choose which Semblance effect she would like to use during her turn as well.

Descending from Shadows: Blake Belladonna has advantage on Stealth checks. While hidden, she also has advantage on attacks to hit with her Huntress’ Whip.

The Beasts (recharge 5-6): Blake can summon 1d4+1 shadow copies of herself, who go directly after her in the initiative order. They each have an AC 10, Blake’s stats, and 20 hit points. Blake’s shadow clones can only take one attack action during their turns.

The shadow copies look exactly like Blake Belladonna. When an enemy targets Blake, roll a d100 to see if the target is a clone. On a 50 and above, the target is a clone of Blake.

White Fang Training: Blake can make one additional attack with Gambol Shroud, and move up to half of her movement speed without being targeted by opportunity attacks.

When Blake Belladonna is hit with an attack, have her make a Semblance Upkeep check (DC 13). On a hit, the Semblance ends. On a success, the Semblance is still active.

 

Actions

Multi-attack: Blake Belladonna can attack three times with Gambol Shroud. She may choose different targets to hit on each success.

Gambol Shroud: ranged attack, +7 to hit, one target. At the beginning of the attack, choose what form to attack with: either Pistol form or Whip.

Pistol: on a hit, takes 2d6 piercing damage.

Whip: on a hit, takes 3d4 damage. A target then must make a DC Strength saving throw 15 or be grappled. A target can make the saving throw again as an action on their turn. Gambol Shroud’s Whip automatically hits a grappled target, and Pistol attacks have advantage.

RWBY is property of company Rooster Teeth. Character names and concepts are also copyrighted to Rooster Teeth. Homebrew content belongs to Faith D’Ambrosio, at ‘Pitfalls and Pixies’. This is content for Dungeons and Dragons 5th Edition.

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