Hello, fellow friends of the gaming community!
The month of February’s RPG Blog Carnival is being hosted by my good friend and general ally in weirdness, Doctor Necrotic, over at Daemons and Deathrays. The theme tackles the subject of time in it’s many different broad terms and spectrums.
I have, at the table, had players and NPC’s who are a wide variety of ages. From young adults and barely-there teenagers in my latest 5e game to a wizened “seventy-something year old” wizard in a desert campaign (not something to be snuffed at, by the way, in that setting!), it only makes sense that their skills and capabilities are going to be vastly different due to age range.
What throws a wrench into this even more is all of the various races that 5th Edition has. How would a grizzled old Half Orc chieftan be different from his younger tribe-members? How do you tell the difference in Elven ages when all of them look eternally youthful? Here, I’m going to offer racial feats not just for different races but also age groups as well!
Note: not all playable races are listed, as some are harder then others to craft racial-based feats for. If you have any ideas, feel free to share them in the comments section.
Youthful Enthusiasm: prerequisite 14 years and under
While not as experienced as others your age, you see the world in a more positive light.
You have advantage on fear-inducing saving throws.
Elf (any)/Half Elf
Elven Perfection: prerequisite: must be at least 300 years of age if elven and if half-elf, 150 years.
Your age has honed your skills to more sharp ways, getting closer to perfection.
Choose one Skill you are already proficient in. You gain double proficiency in that skill.
In addition, the Ability Score that that skill is based on increases by one, to a maximum of 20. Example: the Performance skill is chosen and that character has double proficiency in it. Their Charisma score is then increased by one.
Lineage Weapons: prerequisite: Dragonborn, over the age of 50.
Your age has made you hearty, and finding how to use your predatory gifts to great effectiveness.
Choose either your Strength or Dexterity. You increase that stat by one, to a maximum of 20.
You gain a natural Bite or Claw attack. Your Bite is 1d8 piercing damage and your Claw 1d6. You may chose this feat twice to gain both a Bite and Claw attack.
If you choose Bite attack, your Strength score increases by one, to a maximum of 20. If you choose Claw attack, your Dexterity score increases by one, to a maximum of 20.
Mouthy: prerequisite, Kenku and at least 50 years of age
As you age, you have honed your vocal talents far beyond that of others of your race.
Your Charisma increases by one, to a maximum of 20.
Creatures who are trying to see through your Mimicry racial feature also have disadvantage on the roll to do so.
Serpentine: prerequisite Yuan-Ti Pureblood, 40 years and older
Tapping into the magic of your race, you adapt yourself to become more snake-like.
Your Dexterity increases by one, to a maximum of 20.
You also gain the ability to shapechange into a Constrictor Snake once per short or long rest, regaining this feature on either one. Your stats are the same with the exception of your Armor Class and hit points, and you are unable to use your equipment in this form.
Naturally Druidic: prerequisite Firbolg, 300 years and older
Being a Firbolg, you have a more intimate connection to the wilds of the realm.
Your Wisdom increases by one, to a maximum of 20.
You also learn one Druid cantrip of your choice, and have advantage on one of the listed Skills of your choice from these listed: Nature, Survival, Animal Handling.